Showing 7 open source projects for "state-thread"

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  • 1
    IOPaint

    IOPaint

    Image inpainting tool powered by SOTA AI Model

    IOPaint is a powerful open-source image editing tool focused on inpainting, outpainting, object removal, and general image manipulation driven by state-of-the-art AI models, delivering these capabilities through both local and hosted workflows. Designed to be fully self-hosted and flexible, IOPaint supports a variety of underlying generators and inpaint models — from LaMa erase networks to Stable Diffusion-based replace/object generation — giving users multiple ways to refine or reconstruct images by removing unwanted elements or expanding artwork beyond its original boundaries. ...
    Downloads: 18 This Week
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  • 2
    Hero iOS

    Hero iOS

    Elegant transition library for iOS & tvOS

    ...Hero is similar to Keynote’s Magic Move. It checks the heroID property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state. Hero can also construct animations for unmatched views. It is easy to define these animations via the heroModifiers property. Hero will run these animations alongside the Magic Move animations. All of these animations can be interactively controlled by user gestures. By default, Hero provides dynamic duration based on the Material Design Motion Guide. ...
    Downloads: 0 This Week
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  • 3
    Lottie-Web

    Lottie-Web

    Render After Effects animations natively

    ...Animations remain crisp at any resolution, load quickly compared to videos or GIFs, and can be controlled programmatically for interactivity. The runtime supports playback options like loop, autoplay, segment control, and event hooks, making it easy to sync motion with UI state. Because animations are data rather than pixels, designers and developers can collaborate: designers export with the Bodymovin plugin, and developers integrate the JSON with minimal code. The renderer handles masks, shapes, and keyframe timing to closely mirror After Effects behavior within web constraints. This approach brings high-quality motion design to product interfaces without large asset sizes or complex sprite workflows.
    Downloads: 1 This Week
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  • 4
    RealityUI

    RealityUI

    A Swift Package for creating familiar UI Elements and animation

    ...The User Interface controls in this repository so far are made to be familiar to what people are used to with 2D interfaces, however the plan is to expand the tools on offer to new and unique controls, which are more appropriate for an Augmented Reality and Virtual Reality context. RUISwitch is a 3D toggle switch with an on and off state. Default bounding box is 2x1x1m. RUIStepper is used to increment or decrement a value. Default bounding box is 2x1x0.25m. An interactive track to represent an interpolated value. Default bounding box is 10x1x1m including thumb. RUIButton is used to initiate a specified action. The action here will only trigger if the gesture begins on a button, and also ends on the same button.
    Downloads: 0 This Week
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  • 5
    FLAnimatedImage

    FLAnimatedImage

    Performant animated GIF engine for iOS

    ...FLAnimatedImage is a well-encapsulated drop-in component. Simply replace your UIImageView instances with instances of FLAnimatedImageView to get animated GIF support. There is no central cache or state to manage. It's flexible to integrate in your custom image loading stack and backwards compatible to iOS 9. It uses ARC and the Apple frameworks QuartzCore, ImageIO, MobileCoreServices, and CoreGraphics.
    Downloads: 0 This Week
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  • 6
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
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  • 7
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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