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  • 1
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 8 This Week
    Last Update:
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  • 2
    NVActivityIndicatorView

    NVActivityIndicatorView

    A collection of awesome loading animations

    ...Check out LoaderUI (ready to use with Swift Package Mananger supported) for SwiftUI implementation of this. Cocoapods is a dependency manager for Swift and Objective-C Cocoa projects. To use NVActivityIndicatorView with CocoaPods, add it in your Podfile. Carthage is intended to be the simplest way to add frameworks to your Cocoa application. The Swift Package Manager is a tool for managing the distribution of Swift code.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Wave

    Wave

    Wave is a spring-based animation engine for iOS and macOS

    ...It makes it easy to create fluid, interactive, and interruptible animations that feel great. Wave has no external dependencies, and can be easily dropped into existing UIKit, SwiftUI, or AppKit based projects and apps. The core feature of Wave is that all animations are re-targetable, meaning that you can change an animation’s destination value in-flight, and the animation will gracefully redirect to that new value.
    Downloads: 0 This Week
    Last Update:
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  • 4
    React Native Vector Icons

    React Native Vector Icons

    Customizable Icons for React Native with full styling

    ...For each platform (iOS/Android/Windows) you plan to use, follow one of the options for the corresponding platform. Upgrading this package often requires the font files linked to your projects to be updated as well. If the automatic linking works for you, running this again should update the fonts. You can either use one of the bundled icons supported or roll your own custom font. Since Icon builds on top of the Text component, most style properties will work as expected, you might find it useful to play around with background color, border width, border color, border radius, padding, margin, color, font size, etc.
    Downloads: 1 This Week
    Last Update:
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  • The Most Powerful Software Platform for EHSQ and ESG Management Icon
    The Most Powerful Software Platform for EHSQ and ESG Management

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  • 5
    Popup Page Plugin for Xamarin Forms

    Popup Page Plugin for Xamarin Forms

    Xamarin Forms popup plugin

    Rg.Plugins.Popup is a cross-platform plugin for Xamarin.Forms that allows you to open Xamarin.Forms pages as a popup that can be shared across iOS, Android, UWP, and macOS. Also, the plugin allows you to use very simple and flexible animations for showing popup pages.
    Downloads: 0 This Week
    Last Update:
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  • 6
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    ...Add constants, add property for calculate cells height, override method, add code to method, control if the cell is open or closed, and add code to your new cell class. This library is a part of a selection of our best UI open-source projects. We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
    Downloads: 0 This Week
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  • 7
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the contextual view. It's possible to flick the view to dismiss it using the tossable interaction.
    Downloads: 0 This Week
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