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  • 1
    glTFast for Unity

    glTFast for Unity

    Efficient glTF 3D import / export package for Unity

    ...It works with Universal, High Definition, and Built-In Render Pipelines on all platforms. Move or copy glTF files into your project's Assets folder, similar to other 3D formats. glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.
    Downloads: 3 This Week
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  • 2
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    ...Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience in order to do so. Specifically, animators allow for any type of animation or simulation to be performed for a single value. Simulated animations use a simulation function to power a physics-based transition. Simulation functions are types conforming to the SimulationFunction protocol. Values conforming to the VectorConvertible protocol can be animated by Advance. ...
    Downloads: 0 This Week
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  • 3
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    ...CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the contextual view. It's possible to flick the view to dismiss it using the tossable interaction.
    Downloads: 0 This Week
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  • 4
    View Controller Transitions Library

    View Controller Transitions Library

    Collection of iOS7 animation controllers and interaction controllers

    ...This project provides a library of custom animations which can be dropped directly into your project. It also has a number of 'interaction controllers' which can be used with any of the custom animations in order to make your transitions interactive. Animation and interaction controllers are entirely independent, this means you can wire up any interaction controller with any animation controller, which is pretty awesome. When you indicate that a custom transition should be used, you provide an animation controller. This class performs the required animation, then informs the framework when it has completed.
    Downloads: 0 This Week
    Last Update:
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