Showing 7 open source projects for "hardware"

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  • 1
    android-gif-drawable

    android-gif-drawable

    Views and drawable for displaying animated GIFs on Android

    ...Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block. For Android 4.2+ (API level 17+). Supports GifTextureView hardware-accelerated rendering, and GifTexImage2D OpenGL ES 2.0+. See sample directory. Sample project is under construction. Not all features are covered yet. The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView. If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawables and animated. ...
    Downloads: 1 This Week
    Last Update:
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  • 2
    OGRE (O-O Graphics Rendering Engine)
    for the latest release see either - https://github.com/OGRECave/ogre - https://github.com/OGRECave/ogre-next An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
    Downloads: 36 This Week
    Last Update:
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  • 3
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ...Use brush nodes to create patterns and procedural brushes. ArmorPaint is designed from scratch to run completely on the GPU. This results in a smooth 4K painting experience on medium-power integrated hardware. Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 61 This Week
    Last Update:
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  • 4
    Forma

    Forma

    An efficient vector-graphics renderer

    ...The project aims to achieve portability, performance, simplicity, and small footprint through a streamlined four-stage rendering pipeline. Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration. The renderer processes Bézier curves, line segments, and pixels through stages of flattening, rasterization, sorting, and painting, updating only changed tiles for efficiency. This design allows Forma to render complex vector scenes—such as large-scale SVGs—at interactive frame rates even on CPUs.
    Downloads: 7 This Week
    Last Update:
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  • 5
    HedgeCam

    HedgeCam

    Advanced camera for Android

    Downloads: 4 This Week
    Last Update:
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  • 6
    HelloCharts for Android

    HelloCharts for Android

    Charts/graphs library for Android compatible with API 8+

    Charting library for Android compatible with API 8+(Android 2.2). Works best when hardware acceleration is available, so API 14+(Android 4.0) is recommended. Apache License 2.0. Line chart (cubic lines, filled lines, scattered points), column chart (grouped, stacked, negative values), pie chart, bubble chart, combo chart (columns/lines), preview charts (for column chart and line chart), zoom (pinch to zoom, double tap zoom), scroll and fling.
    Downloads: 0 This Week
    Last Update:
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  • 7
    ColorMorphing

    ColorMorphing

    Wallpaper Maker

    ...You can also toggle the user interface on and off. Simply click/touch the camera button to save the current appearance as an image on your device. The rainbow effect requires WebGL and hardware acceleration enabled in your browser.
    Downloads: 0 This Week
    Last Update:
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