Showing 4 open source projects for "export"

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  • 1
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 2
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    ...It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames. To begin, simply drag a swf file into Zoë, and click Export to create a SpriteSheet. Zoë and Easel support custom registration points on images. To define one, simply place an empty clip on your timeline labeled registrationPoint. If needed, you can also define multiple points per file.
    Downloads: 0 This Week
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  • 3
    Grapefrukt Export

    Grapefrukt Export

    Set of actionscript tools to export animations and graphic assets

    Grapefrukt-export is a suite of ActionScript tools aimed at exporting animations and graphical assets created in Flash authoring environment to other more usable formats. It lets authors extract sprites, movie clips, fonts etc., generating sheets, transparent images, animation keyframes data etc., so assets can be used outside of Flash, in different pipelines.
    Downloads: 0 This Week
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  • 4
    Flash Vector Drawing
    Flash Vector Drawing(aka faved) is a tool for flash developers to extract vector shapes from pictures. It uses native flash drawing(lineTo, curveTo, etc.) and allows to export the drawn picture into flash code(specially formatted or pure).
    Downloads: 1 This Week
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