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Desktop and Mobile Device Management Software
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Lutrin Digital is a french project maintained by iTrames. Lutrin Digital aims to become an open source multi touch graphical user interface coded in AS3. http://lutrindigital.cc
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Racing Game written using C/C++, OpenGL, DirectX for the PC. Developed by 5 students as part of a ~3 month school project. Renderer, AI, Physics, sound and related sub-systems are all built from the ground up.
CompAccelerator is a highly configurable compensation solution designed from the HR perspective.
Created by HR professionals that have spent years experiencing the pains of compensation processes, CompAccelerator is designed to solve the problems that you face every day. Deliver the actions you need, on the layout you want, with the calculations you need, all in a fraction of the time. Schedule a demo today and see how sophisticated functionality in an easy to use interface can save your team from the perils of compensation management.
An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
Gain control of your inventory and production operations with Katana MRP system
Katana is the #1 modern manufacturing & inventory software for scaling businesses. Automate your workflows with Katana’s visual interface and smart auto-booking engine, which allow you to prioritize orders and see the availability of raw materials & finished goods in real-time.
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
The 'Half Baked Ray Caster' provides 3D rendering mixed with native Flash MovieClip type objects. It supports textures and lighting, and fairly smooth animation on high end PCs. It's written using the free Flex 2 SDK, a C preprocessor and make tools.
Photo Kiosk software suited for Mini-labs.Has intuitively simple and singular interface. Need a regular PC to run and can be fully customized (logos, appearance, languages, etc) for photo shop own style.
Flirt is an open source (BSD license) Flash runtime. It aims for portability, ease of use, and a complete SWF 6 implementation. Our goal is to provide a tool to allow developers to create GUIs in Flash and extend the actionscript runtime with native code
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.
Flex effect using pixel bender to generate a CRT flicker effect
Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p
When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display.
This is just a rough starting point to create GPU accelerated pixel bender...
A flash-based GUI engine for OSD/embedded applications.
By using flash based programming style for art designs and C-Languase based logic engine to speed up the GUI processings.