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VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
Graphical Interface for Medical Image Analysis and Simulation
GIMIAS is a workflow-oriented environment for solving advanced biomedical image computing and individualized simulation problems, which is extensible through the development of problem-specific plug-ins. In addition, GIMIAS provides an open source framework for efficient development of research and clinical software prototypes integrating contributions from the Physiome community while allowing business-friendly technology transfer and commercial product development.
...Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation.
PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.
Ginkgo CADx is an extensible multi-platform Open Source Medical Imaging software which provides a complete DICOM Viewer solution with advanced capabilities.
O3-RWS is the Reporting Workstation of the Open Three ( O3 ) Consortium. O3-RWS is an Open Source, IHE based, Internationalized, Modular and Portable Image Display.
The Vision Egg produces 2D and 3D visual stimuli on commodity (or workstation) video cards using hardware-accelerated OpenGL. It is built for precise timing, precise color and luminance specification, and real-time control of graphics.
TYM for "Typo Manager" would like to be a simple Font Manager for Truetype, OpenType et Type1 fonts. The user will be able to make groups, active/unactive copy, link or remove fonts on his workstation. It will also be able to generate a personnal Fontb
GRender is a GTK+ frontend for the "Alias Maya" and "MentalRay for Maya" render. It handles render job queues without starting the Maya's interface, using all the power of the workstation. It is planned to make it a renderfarm manager for the 2.0.0