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SDL Framework (SDLFW)
SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux.
Tool to plot 3d-graphic from an XML, EXCEL or parametrization
... toolboxes:
- Camera: Rotation, zoom, ...
- Settings: Define own colors, effects, timer to refresh, ...
- Pallet: Add comments, arrows, ...
"wpf-plot3d" is implemented in C/C# and uses Windows Presentation Foundation (WPF)
This Library was released by Acute3D for educational purposes. It is distributed under a BSD license. Some derivative works are used for teaching C++ development and image processing at Ecole des Ponts ParisTech.
The Library is composed of 4 modules:
- Common: base containers, random number generation, timer functions.
- Images: image I/O and basic image processing algorithms.
- LinAlg: simple wrappers for linear algebra algorithms.
- Graphics: basic graphical user interface based on wxWidgets.
A Windows control that plays GIF animations.
It comes with a platform-agnostic GIF file loader. You'll need to embed the GIF as a raw binary then create a temporary stream to package images, the resource compiler isn't up to it.
The control uses the timer to update the animation.
It's written in pure C, and only exposes three functions. Register at start-up, and create with "GIFAnimation" as the class name using CreateWindow. It should drop in easily to any project.
For SaaS businesses to monetize payments through its turnkey PayFac-as-a-Service solution.
Exact Payments delivers easy-to-integrate embedded payment solutions enabling you to rapidly onboard merchants, instantly activate a variety of payment methods and accelerate your revenue — delivering an end-to-end payment processing platform for SaaS businesses.
XGEL is an old project and has been brought back to
life under a new name.
It goes under the name QUICK now.
Visit QUICKs official wiki for more information: http://quicklib.wikidot.com/
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XGEL is a small graphics library based on the Graphics32 library.
XGEL also contains a unit for mathematical procedures, a global timer component and more.
XGEL works like a graphics engine and is focused to be developed and used for GUI purposes.
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.