Showing 3 open source projects for "ffmpeg encoding"

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  • 1
    Shutter Encoder

    Shutter Encoder

    Free professional video converter Windows|Mac|Linux

    Shutter Encoder is an video, audio and image converter based on FFmpeg and other great tools. It has been designed by video editors in order to be as accessible and efficient as possible. It's a swiss knife tool for any video editor. Link to website & downloads : https://www.shutterencoder.com - Without conversion: Cut without re-encoding, Replace audio, Rewrap, Conform, Merge, Extract, Subtitling, Video inserts - Sound conversions: WAV, AIFF, FLAC, ALAC, MP3, AAC, AC3, OPUS, OGG - Editing codecs: DNxHD, DNxHR, Apple ProRes, QT Animation, GoPro CineForm, Uncompressed YUV - Output codecs: H.264, H.265, VP8, VP9, AV1, OGV - Broadcast codecs: XDCAM HD422, AVC-Intra 100, XAVC, HAP - Old codecs: DV PAL, MJPEG, Xvid, WMV, MPEG - Archiving codec: FFV1 - Images creation: JPEG, Image - Burn & Rip: DVD, Blu-ray, DVD RIP - Analysis: Loudness & True Peak, Audio normalization, Cut detection, Black detection, Media, VMAF - Download: Web video
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    Downloads: 82 This Week
    Last Update:
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  • 2
    Reanimate

    Reanimate

    Haskell library for building declarative animations based on SVG

    Reanimate is a Haskell-based animation library for programmatically creating high-quality vector animations. It provides declarative functionality for composing SVG-based animations and integrates with tools like LaTeX, FFmpeg, Inkscape, Blender, and more to deliver rich, animated content for educational and mathematical visualizations. Reanimate aims at being a batteries-included way of gluing together different technologies: SVG as a universal image format, LaTeX for typesetting, ffmpeg for video encoding, inkscape/imagemagick for rasterization, potrace for vectorization, blender/povray for 3D graphics, and Haskell for scripting. ...
    Downloads: 2 This Week
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
    Last Update:
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