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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
This is a tool for viewing 3d models from the old DOS game Speed Haste.
Loads models directly from SPEEDH.JCL data file of the game.
Source code repository: https://github.com/jval1972/I3D_Viewer
Tool to manage, import, export, convert and collect ANSI text art fonts for the MS DOS ANSI Editor Tool "TheDraw"
See http://www.roysac.com/roy-tools/tdf-fonts-tool.html
And Also http://www.roysac.com/thedrawfonts-tdf.html
Wave is a PHP micro-framework that is built loosely following model-view-control architecture and factory method design pattern. It is made for web services, websites and info-systems and is built to support a native API architecture, caching, user control and smart resource management. Wave is a compact framework that does not include bloated libraries and features and is developed keeping lightweight speed and optimizations in mind. While not necessary for using Wave Framework, it comes by...
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A command-line tool to download picturs and control still digital cameras based on Sierra Imaging chipset and compatibles (Olympus, Nikon, Epson, Agfa and some others).
An ANSI drawing tool supporting most formats (ANSI/ASCII), AVATAR, BINARY, PCBOARD. It does support TheDrawFonts file too. It will be a replacement for the good old dos based TheDraw and it is designed in the spirit of ACiD Draw
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.