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Autodesk Fusion 360 is a cloud-based 3D modeling, CAD, CAM, CAE, and PCB software platform for product design and manufacturing that offers an affordable, powerful alternative to other well-known solutions on the market.But the problem is that it usually only works on systems that have Windows or macOS installed as the operating system.
importvtk is a C++ plugin to import VTK dataset files into the Autodesk Maya 3D environment. The datasets are imported into specific Maya containers such as Particle, Fluid, Mesh and Curve. importvtk is accessible in the Maya Embedded Language (MEL).
Autorun enabler for Autodesk Inventor VBA projects
This plugin enable unsupported functionalities for Autodesk Inventor 2014 and above.
Autodesk doesn't support Autorun macros for VBA projects anymore, but with this plugin it is still possible to use the commands "AutoOpen", "AutoEdit", "AutoSave", "AutoClose" and "AutoNew" subroutines stored within "Thisdocument" module.
3D TextMesh Workshop is a very useful program to do some research in a polygon-to-voxel converting field. Supports only software rendering of both voxel and polygon models. Contains a plugin for a Autodesk(r) 3dsmax(tm)
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
What happens if you cross artificial intelligence with 3D
...This application module tries to fill the gap where it learns workflows which can in order be modified, multiplied, adapted organically to allow a fast and versatile Workflows, where currently rigid working habits will not Compete.
...also making scripting finally obsolete.
currently the development is started with Autodesk Maya. More 3D platforms will come after this project is succeeding.
PixelLight is a cross-platform application framework
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
MaxMPEG4Exporter is an open source exporter plugin for Autodesk® 3ds Max® that exports into the MPEG-4 format for 3D graphics. Using the MPEG-4 format allows compression of 3D data and media and their encapsulation into one common format.
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openPipeline is a framework for animation production. The initial iteration is a plugin for Autodesk Maya. This framework handles file naming, revision control, collaborative notation and scene referencing.
An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".