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The Pure Data (short Pd) project on SourceForge unifies the extensions (or externals) written for the Pure Data Graphical Computer Music System written by Miller Puckette with contributions from many others.
AcMus is a project on musical acoustics devoted to the development of models and computer tools for the study of room acoustics and focus on helping the investigation of issues related to the design, control and acoustic treatment of environments. AcMus has not been maintained for a few years now, but the code may still be useful. We consider the current repository to be at https://gitlab.com/ccsl-usp/acmus .
Quickplot is a fast interactive 2D plotter with infinite zooming, value picking, pipe input, and unlimited plots displayed. Quickplot is meant for looking at your data quickly and of secondary importance is making static pictures of your data.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Designer to synchronize your Christmas light display to music. It is a sequencer for designing how the lights will turn on/off or change colors to fit any controller that you may have for controlling your lights. It provides a flexible plugin architecture to create your own communications controller to use with the designer to control your light display.
GpsPrune is a java application to view and manage coordinate data, eg from GPS units. With it you can load a variety of text and Xml formats, view the data (in 2d and 3d), edit and convert the data, correlate photos and audio, create charts and more.
qliss3d renders 3d-Lissajous-figures (figures made of a different sine functions for each dimension) with a Qt interface. You can look at the figures from any viewing position you like and even "listen" to the sound of the figures.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
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This project intends to provide a total solution for PMP (Portable Multimedia Player), which uses MiniGUI as the embedded graphics platform. It is designed for embedded Linux system, and provides a complete PMP GUI solution and main applications.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
FrAid(FRactal AID) is an interface to Java, allowing it to proc. math. data(functions/equations). A compl. standalone system utilizing the FrAid prog. lang. is available(no need to be Java programmer to use it!). Use instead of Matlab. High res. graphics
RDV is a visualization environment for scientific and engineering data. Built on top of the RBNB dynamic data server, it supports local and remote data sources and can visualize numeric, video, image, and audio data in a number of different ways.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.