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Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Armagetron Advanced modding tools! Armagetron is a Tron-clone in 3D that provides a unique gameplay experience. AATools allows you to edit the visual data for Armagetron Advanced from within Blender, a comprehensive, open-source 3d graphics program.
Paint Shop Pro script to slice and resize DVD covers to perfectly fit all spine-widths of slipcases. Currently supports PSP8, PSP9. Will add support for upcoming GIMP 2.4 (requires Python). GIMP will allow for easier use and more features (CD's, etc).
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
We help different businesses become digital, manage projects, teams, communicate effectively and control tasks online.
Plan more projects with Worksection. Use Gantt chart and Kanban boards to organize your projects, get your team onboard and assign tasks and due dates.
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
An all-in-one solution to align with your team and customers
Achieve unbelievable efficiency and visibility into what inspires your customers to convert by combining marketing attribution with tools for better outreach and engagement.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
Diet Python is a flavor of Python w/ allegro, multiarray, umath, calldll, npstruct and curses builtin, all else nonessential to language ripped out. Size < 3MB, 1% of PSF Python w/ full graphics development suite. Diet Python helps keep clients thin :)
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome!
Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be...
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Up2me allows you to simply upload media to your own hosting provider web space. Thumbnails are automatically generated and you are given the HTML code to add to your site or blog post. Why rely on 3rd party media hosting providers?
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs