Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
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Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
Atomic GameEngine (AGE) is a hardware accelerated 2D/3Dgameengine to develop advanced 2d/3d games. Now, it is just a 2d engine. more information will be available in the next version.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
The SEL project has a high aim to build a 3Dgameengine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
Jirr is a Java binding of the incredible Irrlicht Engine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3Dengine for Java programmers.
The Embedded Systems 3DGame Software Development Kit, short ES 3DGame SDK, is an Open Source 3DGameEngine / SDK for embedded devices based upon OpenGL ES.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.