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OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project.
The development takes place unter Linux with Mono.
This is a Microsoft Windows(TM) based manga/XIB viewer for the .Netframework. It can import and arrange manga collections and provide a quick explorer like navigaiton feature. Finally for XP users it also allows for the creation of Live manga CDs
The mission of this project is to create a set of library and component for microsoft .net languages and mono languages for multimedia like sound playing video input and directx and opengl facility libraries, and control for create best user interface li
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NEW VERSION - Pocket PC (Compact .NetFramework required)! Use your computer screen to tell you how long you've been giving a speech, compared to predefined limits, using a large on-screen clock, and a green/yellow/red background "stoplight" effect.
VisualX is a set of Visual Basic class modules that allow easy use of Microsoft DirectX. These controls can be used on any development platform that supports ActiveX technology, including Visual Basic, Visual Studio .Net, etc.
Twain.NET is a C# class library providing functionality for using TWAIN image capture functionality in Microsofts .NETFramework including ASP.NET.
This library enables you capturing images from any TWAIN compatible
device even in ASP.NET WebApplication
Didgets is a GPL-licensed object-based drawing framework. It is written in C# for the .NETframework. It is designed to illustrate and exploit the .NETframework.
Shot (scene) detection and registration of frames into a database
Frame analysis and object masking
Image analysis and colour profile creation (stored in a database)
Mask to profile mapping
AVI/Quicktime rendering.
hostingstar.com.au's open source software.
To be used primarily for dotnetnuke modules, a cross platform backup system, .net (dotnet) user controls, 3d plugins and many other bits and pieces.
T.A.A. v.2.0 is an open archive for artists to collaborate and publish their pictures, features such as blog and andvanced communication are imperative.
ScienceNET is a open source library written in C# which aims to provide a self contained clean .NETframework for neural networks, genetic algorithms, optimization, image processing and for other domains of a computational science.
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.