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r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
Image2DocInfo has been made to quickly tag digital pictures. A GUI allows you to set attributes for an image, and then store them in XML files. Those files follow the Dublin Core naming scheme and are stored in the same directories than the pictures.
PhoXo Core Library (PCL) is a set of powerful image manipulation library for C++, it's OS independent and highlights are : Undo/Redo,multiple-layer,region selection,tens of image effect...
PSParser is a java-GPL PS interpreter that works with a plugin system,
the core parser calls clallbacks that do visual rendering,
The first plugin is for JPicEdt.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
The Pixel Art Construction Kit is a tool that allows people to easily build isometric stuff, manipulating their little cubes as Lego(TM) blocks.
The tool is made by a lightweight core and some plugins that provide (hopefully) all the needed functions
Java access to USB, currently using kernel 2.4 Linux-USB support. There is a "core" API for accessing USB devices, and simple tools including a USB viewer in Swing. Applications are being developed separately, including digital camera support.
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This project builds on the jUSB APIs, initially supporting the Picture Transfer Protocol (PTP) over USB on Linux. The software is GPL'd, and includes an extensible core library (for developers), commandline support, and user tools.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.