OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
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Lightweight and flexible rendering system used as an educational, expermental or quick-start platform for developing real-time 3D rendering applications, particularly games, technology demos, intuitive real-time architectural/interior design tools etc.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity.
This GUI engine is an OO C++ library, with events, basic controls.
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Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle.
FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
Vector Tangent is dedicated to bringing the game programming community innovative, fun, open source game software and knowledge so as to benefit the novice game programming community (we focus mainly on 2D games).
Astronomy is an open-source game engine for Windows supporting OpenGL (with modern hardware capabilities support), OpenAL, DirectInput, multithreading, scripting, physics.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.