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General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
The 3D Slicer is freely available, open-source software for visualization, registration, segmentation, and quantification of medical image data. Follow the link for more info: http://slicer.org
Full service 3Dgame engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
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Fast-paced multiplayer blade fighting 3Dgame allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
this repository
https://sourceforge.net/projects/mcad-3d-step-models/
is a place to find STEP AP214 3D models and VRML kicad 3D models
STEP and VRML are parametric models for
GullWings ICs, DIP ICS, Chip Capacitors, Chip resistors, pin-strip headers
the models are generated by python scripts:
https://github.com/easyw/kicad-3d-models-in-freecad/tree/master/cadquery/FCAD_script_generator
All the STEP and VRML models can be used with kicad new stable release (August 2015) and are ready to be used with Kicad StepUp script
kicad StepUp is a new approach to export kicad board and modules in STEP AP214 (with colors). ...
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
This is the beginning of a project I would like to enlist the help of developers. nothing exists for a rather sureal, low grade weather, rainy, pt. pleasant video game with dimensional interplay and UFO's invading and beings such as mothman.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
Lfant is a small (so far) 3Dgame engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly).
Wrecked Games Engine is a cross-platform 3Dgame engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.
Open source 2d game development targeted at beginner/intermediate level game students, primarily from portsmouth university. Game designers, Visual and Sound Artists, programmers and more are needed, if you have some skill in games apply!