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A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
An Open Source lightweight java library(components) for user interface. It looks cool but has a small size. It isn't javabean, but we supply a tool called UIMaker to design the UI for applet or application. And it can be found in http://smartui.sourceforg
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
SeVeraGe is a project aimed at leveraging SVG's capabilities in the real world! This is the home of iSVG, multi-language SVG DOM implementations and a few converters.
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
Self-Organizing Photo Album is an application that automatically organizes your collection of pictures primarily based on the location where the pictures were taken, at what event, time etc.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
MNGL (Math, Network and Graphic library) is a library which is composed by a lot of different modules to help programmers to develop their applications and softwares.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.