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This project provides Blender Python scripts that will allow users to work with the propriatory mesh format used by the Orbiter space flight simulator.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
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The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
Fandango, formerly and internally know as elcad. It is a python scripted 3d CAD application; the core is programmed on C++, and interface functions are exported to python to be used as building blocks for new commands.
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Libsmog is a flexible 3Dgame engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
The myMultiverse Source Forge project is aimed at developing open source integration tools for Virtual World Building. The main integration will be between Second Life, Sketch Up and the Multiverse Game Platform.
U3D, a brief introduction:
- An innovative Shoot'em-up game in 3D.
- Intuitive control close to the arcade classics.
- Dive and take part in (REALLY) great spaces combats.
A open dynamic 3dgame engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
Resu-engine is a 3Dgame engine project which purpose is to provide easy way for creating new games, and game project of 3D arcade race video game, like "Rock'n'Roll racing".
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.