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Illusive3D is a work in progress 3D game engine which uses a C++ object oriented framework. It features plugin style system design and extensibility, and supports both OpenGL and DirectX.
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SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Sydengine3D is an other 3D game engine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
sjgui is a gui framework for use in interactive OpenGL applications. The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
The DIPS, \"Digital Image Processing with Sound\", is the set of Max objects that handles the real-time visual image processing events and the OpenGL functions in the jMax GUI programming environment.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programmingframework.
OpenVL is a framework for handling, processing & visualizing volumetric data (CT, MRI etc). It provides: powerful data access & layout API, plugins for volume processing tasks (image processing, segmentation etc), and support for multiple file-formats.
ToxiTea its a graphic framework that aims to make easier programming of graphic ambients. ToxiTea is: Renderer indepedent. Fully Multithreaded. Customizable. Fast.
Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
libuta is a C++ framework for developing multimedia applications, especially games. Since it is based upon SDL (http://www.devolution.com/~slouken/SDL) it is platform independent, though it has only been tested on Win32 and LinuX systems.
Twain.NET is a C# class library providing functionality for using TWAIN image capture functionality in Microsofts .NET Framework including ASP.NET.
This library enables you capturing images from any TWAIN compatible
device even in ASP.NET WebApplication
Didgets is a GPL-licensed object-based drawing framework. It is written in C# for the .NET framework. It is designed to illustrate and exploit the .NET framework.
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().