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Sydengine3D is an other 3Dgameengine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
OpenMatrix is going to be a universal game engine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
Java3DGame SDK based on J2SE 1.4 and Java3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3Dengine, via Java's Java Native Interface (JNI).
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
DuSK 3D is a gameengine like quake serial gameengine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
Essence is a 3dgameengine being written in C++ for the Windows platforms.
The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations.
It will provide programmers with a library which man
JDR3D is a one player 3D role playing game, for Linux X11 and Windows 9x. The game as no predefined scenario but create it during the game. Project are constitued of two parts : an engine (jdr3d) and an universe. Beginners are welcomed.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
B-Reality is a 3Dgame or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
A gameengine created using C++ and DirectX for the Windows platform. The gameengine supports 2D and 3D sound, movies, input (joystick, mouse, and keyboard), as well as 2D and 3D graphics. (real name is Nova but it was taken. :) )
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3Dengine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
"Final Fantasy" is my first 3D Engine/Project, I would recommend you go to my "Final Dream" project which is light years better than this one https://sourceforge.net/projects/final-dream/ OR see my current personal projects page http://www.facebook.com/relativegames (yes, still an FF fan if you ask :) )
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the gameengine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.