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An application to take an image file (jpeg, bmp, etc) and convert it to an array of values suitable for including in sourcecode. Sourcecode is in C++ and developed under MS VS2008 and Emacs. Runs as a GUI app in Windows and a command-line app for *NIX.
Woofy is a pretty neat webcomic downloader, designed for simplicity and ease of use. Its purpose is to help you download and keep an archive of your favorite online comics, while not getting too much in your way.
ResoDs is an application designed to control remotely the Veejeen program Resolume, using for that a Nintendo DS and a Wifi connection.
It uses:
- PAlib (http://forum.palib.info/)
- DSMI (http://dsmidiwifi.tobw.net/)
- C/C++
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
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RawCA calculates lens chromatic aberration from a camera raw file. It works by searching for the largest correlation coefficient of different channels while resizing (stretch/shrink) the channels.
SDL_draw is a basic primitive drawing library based on SDL (Simple DirectMedia Layer). You have functions to draw basic elements, like points, lines and circles, on SDL surfaces.
This application is a .NET based framework, designed for helping in development of different volume reconstruction, 3D voxel visualization and color consistency algorithms in multi view dynamic scenes.
This is a .net application written in c# that utilises the ImageMagick command line application to allow conversion of multiple image formats to different formats.
This requires .Net 2.0, ImageMagick and GhostScript to be installed to work.
ColorCoder is a plugin for the Code::Blocks IDE. It aims to be an extended and configurable color picker, that lets you to insert the formatted color string to the current opened file in the editor.
This program views calibrated bitmap maps (moving maps) on PocketPC/WinCE platform. Additionaly it supports using GPS device to retrieve user position and show it (with other marks) in map - making it very handy for geocaching.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.