Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Galaxy Explorer is an exciting original variant of the fabulous Galaxy Play-by-Email game. This project is dedicated to the further development and extension of this mature program.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple JavaGames scenarios, like Desktop Games, Mobile Games and Web Games.
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ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Planimetric Geometry (JCabri) is a rewrite of Cabri Geometry in Java. It provides solution for doing geometric constructions in 2D and exporting them as an animated GIF or Java applet.
A Flash-like movie editor. Uses Java2D API. Users create and edit animated vector graphics, images, sound. Rich GUI, can export animation. Main page http://gazelle.dev.java.net. This SF site now mirror.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
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The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
JAVA is DOOMED (JID) is an OpenSource 3D engine implemented in JAVA and uses OpenGL as graphic API. The reference implementation of the Java bindings jogl is used to access the OpenGL API. ESCAPE and ModelLoader are applications based on JID.
ComicViewer is a time-saving tool for avid readers of online comics. It displays all your favorite comics (this is configurable) in an easy-to-use user interface.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
Vector Tangent is dedicated to bringing the game programming community innovative, fun, open source game software and knowledge so as to benefit the novice game programming community (we focus mainly on 2Dgames).
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).