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  • 1
    Cropper.js

    Cropper.js

    JavaScript image cropper

    The size of the cropper inherits from the size of the image's parent element (wrapper), so be sure to wrap the image with a visible block element. If you are using cropper in a modal, you should initialize the cropper after the modal is shown completely. Otherwise, you will not get the correct cropper. The outputted cropped data is based on the original image size, so you can use them to crop the image directly.
    Downloads: 9 This Week
    Last Update:
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  • 2
    Fabric.js

    Fabric.js

    Javascript Canvas Library and SVG-to-Canvas Parser

    ...It is also an SVG-to-canvas (and vice versa) parser. Fabric provides an interactive object model on top of canvas element, so you can create and populate objects on canvas; manipulate the size, position and rotation of these objects; modify properties such as color, transparency and more. You could also group these objects together with just a simple mouse selection. Fabric offers support for touch devices, as well as Node.js support. It currently supports the following browsers: Firefox 2+, Safari 3+, Opera 9.64+, Chrome (all versions), IE10, IE11, and Edge.
    Downloads: 5 This Week
    Last Update:
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  • 3
    Frappe Charts

    Frappe Charts

    Simple, responsive, modern SVG Charts with zero dependencies

    ...In order to set the bar width, instead of defining it and the space between the bars independently, we simply define the ratio of the space between bars to the bar width. The chart then adjusts the actual size proportional to the chart container. Line charts are great to show trends. One of the reasons they are interesting is because the data involved usually involves a large number of data points. For so many points, we'd really like to keep the plot as less detailed as we can, while also using the already present color to advantage.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Paper.js

    Paper.js

    The swiss army knife of vector graphics scripting

    Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface. Paper.js is based on and largely compatible with Scriptographer, a scripting environment for Adobe Illustrator with an active community of scripters and more...
    Downloads: 0 This Week
    Last Update:
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  • Error to trace to log to deploy. One click. No SSH. Icon
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  • 5
    Crowd3

    Crowd3

    Create crowd scene images using your photo collection.

    Crowd3 creates images of crowd scenes (a collage) using the people in your photo collection. Create a fantasy crowd with your friends from here and there and from then and now. Crowd scene images are good for screen backgrounds, screen savers, greeting cards, posters, and virtual family photos. Crowd3 uses TensorFlow, BodyPix, Electron, and Node.js
    Downloads: 0 This Week
    Last Update:
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  • 6
    soccerPitchTeamEdition

    soccerPitchTeamEdition

    Edition of football teams on HTML canvas- javascript source

    This javascript code provides tools to compose your own football teams on real soccer pitch which is drawn on a html canvas and therefore this could be rendered on image PNG . This code also use an other open source library (jscolor) editor site here : http://jscolor.com which help this code to use color picker this tool also provides some report match features.
    Downloads: 0 This Week
    Last Update:
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  • 7

    PDEGraphics2D

    Output Processing script from Java AWT/Swing paint call

    Use PDEGraphics2D to create Processing vector graphics script files and deploy them in HTML. To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint: PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h) or PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d) Alternatively, pass the component to paint as the input to one of the static paint methods: PDEGraphics2D g=PDEGraphics2D.paint(Component c); PDEGraphics2D g=PDEGraphics2D.paint(JComponent c); PDEGraphics2D g=PDEGraphics2D.paint(Window c); PDEGraphics2D g=PDEGraphics2D.paint(JApplet c); The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
    Downloads: 0 This Week
    Last Update:
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  • 8

    Drawroom

    A multiuser web-site for drawing and conversation.

    This is a HTML5 and JS multi-user drawing application for webpages, the goal is to create a no-plugins needed place for users to sketch and converse. The home page is a demo of the latest version.
    Downloads: 0 This Week
    Last Update:
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