Showing 3 open source projects for "processing"

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  • 1
    sharp

    sharp

    High performance Node.js image processing module

    The typical use case for this high speed Node.js module is to convert large images in common formats to smaller, web-friendly JPEG, PNG, AVIF and WebP images of varying dimensions. Resizing an image is typically 4x-5x faster than using the quickest ImageMagick and GraphicsMagick settings due to its use of libvips. Colour spaces, embedded ICC profiles and alpha transparency channels are all handled correctly. Lanczos resampling ensures quality is not sacrificed for speed. As well as image...
    Downloads: 1 This Week
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  • 2
    smartcrop.js

    smartcrop.js

    Content aware image cropping

    ...It's often a compromise and sometimes it fails miserably. Smartcrop.js is the result of my experiments with content aware image cropping. It uses fairly simple image processing and a few rules to attempt to create better crops of images. This library is still in it's infancy but the early results look promising. So true to the open source mantra of release early, release often, I'm releasing version 0.0.0 of smartcrop.js. Smartcrop.js implements an algorithm to find good crops for images. It can be used in the browser, in node or via a CLI. ...
    Downloads: 0 This Week
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  • 3

    PDEGraphics2D

    Output Processing script from Java AWT/Swing paint call

    Use PDEGraphics2D to create Processing vector graphics script files and deploy them in HTML. To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint: PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h) or PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d) Alternatively, pass the component to paint as the input to one of the static paint methods: PDEGraphics2D g=PDEGraphics2D.paint(Component c); PDEGraphics2D g=PDEGraphics2D.paint(JComponent c); PDEGraphics2D g=PDEGraphics2D.paint(Window c); PDEGraphics2D g=PDEGraphics2D.paint(JApplet c); The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
    Downloads: 0 This Week
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