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Papyrus is a C++ scenegraph (canvas) library that uses cairo/cairomm for drawing operations. This allows papyrus to be used to draw in a Gtk+/Gtkmm widget, or draw to png, pdf and ps surfaces. In concept it is similar to the Gnome canvas or QT canvas.
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SceneEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
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A set of library functions to generate pPostScript plots to file or printer. Several levels of user interface, highest level includes virtual windows, autoscale etc. Supported graphs are linear, logarithmic and polar plots. Lower levels include standard
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.
QuillTex is a cross-platform native application tiling management tool written in Qt4. An emphasis is made on making all major components a separate dynamic library, for modularity.
Gimp User Filter is a plugin for The Gimp (http://www.gimp.org/), originally written by Jens Restemeier back in 1997. This project is about maintaining the plugin, keeping it compatible with current versions of Gimp, and eventually extending its features
A simple image utility in C++.
Although the boost::gil library is a great one, I can not understand the complex c++ template syntax in it. So i write a simple one( also limited functional )
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
DCRaw4J converts digital camera RAW image files into standard formats such as JPEG and 16-bit TIFF (linear or non-linear). DCRaw4J was inspired by David Coffin's dcraw; a C program that handles raw formats from over 200 cameras.
OSGEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
monoGIS will be a complete GIS suite for the Mono platform. The current milestone release includes an internet mapserver, OGC WMS implementation and some tools like spatial format conversion. For other projects using monoGIS see mdwglib and Appomattox.
This project is a continuation of the existing SkinDoc project. The aim is to create a number of programs aimed to simplify the creation of media player skins. Aimed primarily at Windows Media Player, support for Winamp and others will be added.
Class library for performing geometric constructions in 2D and 3D with Postscript output.
Easy to learn for C++ programmers. Easy parametrizing of figures.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!