Showing 10 open source projects for "multiplayer"

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  • 1
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration.
    Downloads: 9 This Week
    Last Update:
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  • 2
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    Distributed server for social and real-time games and apps. Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
    Downloads: 12 This Week
    Last Update:
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  • 3
    Merlin HTTP/2

    Merlin HTTP/2

    Merlin is a cross-platform post-exploitation HTTP/2 Command

    ...The command-line interface only works great if it will be used by a single operator at a time. The Merlin agent can be controlled through Mythic, which features a web-based user interface that enables multiplayer support, and a slew of other features inherent to the project.
    Downloads: 8 This Week
    Last Update:
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  • 4
    CrowdSec

    CrowdSec

    Firewall able to analyze visitor behavior & provide adapted response

    CrowdSec - an open-source massively multiplayer firewall able to analyze visitor behavior & provide an adapted response to all kinds of attacks. It also leverages the crowd power to generate a global IP reputation database to protect the user network. Crowdsec shouldn't, and didn't crash any production so far we know, but some features might be missing or undergo evolutions.
    Downloads: 8 This Week
    Last Update:
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    Centrifuge

    Centrifuge

    Real-time messaging library for Go with scalability in mind

    ...It's a general-purpose real-time messaging library for Go programming language. Real-time messaging can help create interactive applications where events are delivered to online users with minimal delay. Chats apps, live comments, multiplayer games, real-time data visualizations, collaborative tools, etc. can all be built on top of Centrifuge library. The library is built on top of efficient client-server protocol schema and exposes various real-time oriented primitives for a developer.
    Downloads: 6 This Week
    Last Update:
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  • 6
    Melody

    Melody

    Minimalist websocket framework for Go

    ...It is designed to make real-time server features easier to build without requiring a large framework or complex setup. Developers can use it for chat systems, live notifications, dashboards, multiplayer coordination, collaborative tools, and other bidirectional communication features. Melody provides connection lifecycle hooks, message handlers, broadcasting, session management, and grouped communication patterns. It is built to feel familiar to Go developers and can be integrated into existing HTTP applications. The project is especially useful when a team needs straightforward WebSocket behavior without building connection handling and broadcast logic from scratch.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    ...The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. It’s more than a toy: it teaches how to apply message streaming, event-based functions, and stateful services in gaming contexts.
    Downloads: 0 This Week
    Last Update:
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  • 8
    GoCraft

    GoCraft

    A Minecraft like game written in go

    ...GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. The project was originally created as an experimental or educational exercise to demonstrate how the Go language can be used to develop game engines and networked sandbox games.
    Downloads: 3 This Week
    Last Update:
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  • 9
    CloudRetro

    CloudRetro

    Web-based Cloud Gaming service for Retro Game

    CloudRetro provides an open-source cloud gaming platform for retro games. It started as an experiment for testing cloud gaming performance with WebRTC and Libretro, and now it aims to deliver the most modern and convenient gaming experience through technology. Theoretically, in cloud gaming, games are run on remote servers and media are streamed to the player optimally to ensure the most comfortable user interaction. It opens the ability to play any retro games on a web-browser directly,...
    Downloads: 10 This Week
    Last Update:
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  • 10

    Advanced Traffic Simulation

    A mixture of game and simulation for public transport.

    ...By using an addon structure it is possible to customize the whole world or even include non-existing means of transport like the hyperloop. Plan, manage and drive all together in multiplayer. Either competing or cooperative. Discord: https://discord.gg/P3SbVuD VSTS: https://advtrafficsim.visualstudio.com/
    Downloads: 0 This Week
    Last Update:
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