LGML is a GML parser under the LGPL license. The aim is to parse a GML document or fragment in order to get a WKT output. 2D and 3D inputs are both handled, but it is not permitted to have mixed geometries. The caller can choose if the input coordinates are parsed as X, Y, Z (if present) order, or Y, X, Z (if present) order. The willing of the project is to be a starting point useful for developers that need to parse GML objects in order to use them, for example, in the context of OGC...