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pgapack, the parallel genetic algorithm library is a powerfull genetic algorithm library by D. Levine, Mathematics and Computer Science Division Argonne National Laboratory. The library is written in C. PGAPy wraps this library for use with Python.
C++ framework for application of any type of evolutionary computation.
ECF is a framework intended for application of any type of evolutionary computation (GA/GP, DE, Clonalg, ES, PSO, ABC, GAn, local search...). It offers simplicity for the end-user (parameterless usage, tutorial) and customization for experienced EC practicioners.
A multi-purpose extensible self-adaptive evolutionary algorithm
MicroGP (µGP, ugp) is a versatile optimizer able to outperform both human experts and conventional heuristics in finding the optimal solution of hard problems. It is an evolutionary algorithm since it mimics some principles of the Neo-Darwinian paradigm.
⚠️ A new version is available on https://github.com/squillero/microgp4
Genetic Programming in OpenCL is a parallel implementation of genetic programming targeted at heterogeneous devices, such as CPU and GPU. It is written in OpenCL, an open standard for portable parallel programming across many computing platforms.
EASEA (EAsy Specification of Evolutionary Algorithms: pronounce "easy") is a high-level language dedicated to the specification of evolutionary algorithms. EASEA up to version 0.7 compiles .ez specification files into C++ or JAVA object files.
La suite logicielle Monia est destinée à l'apprentissage de l'algorithmique en français. Elle permet de fabriquer un exécutable à partir d'un organigramme, en passant par un programme procédural écrit en pseudo-langage.
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Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
This library is a lightweight implementation of genetic algorithm, contains the most popular types of chromosomes and the basic algorithms for selection, elitism, crossing and mutation.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
LazyEngine is a collection of Tools for PHP, C# and JavaScript (based on JQuery).
The goal is to have a Library that contains most common functions daily used by software developers.
Palex is a two-stage biological sequence searching system. Library will contain functions for searching patterns, palindromes and structures in DNA sequence.
A .net implementation of a framework for genetic algorithms. This tool enables programmers to write the "core" of their problem and have a genetic algorithm immediately setup for solving it.
This is module for basic computation with floating point numbers. Numbers can have very wide mantissa for good precision, for realize "arbitrary-precision arithmetic". Module was adapt for BCB and MSVC compilers. Russian comments.