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Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
AIS is an Development Platform providing a high-speed JIT compiler for LISP and JavaScript, web server, object repositories, MySQL integration and libraries supporting a wide variety of advanced genetic programming and symbolic regression techniques.
NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
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It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
This is a cross-platform framework for using Genetic Algorithms for solutions. Written in Java and uses convinient plug-in features for every phase in the genetic development, while maintaining an easy-to-use API for easy integration into applications.
Integer Singular Value Decomposition Genetic Algorithm Function Fitter. This is an optimization algorithm that performs a similar role to a neural network.
The "Knight's Tour" is a puzzle the object is to move a knight, to every other square, landing on each square only once. This is usually considered to be a challenging puzzle. I will use a heuristic (hyu̇-ˈris-tik) approach to solve the problem.