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Sleepwalker aims to provide a highly abstract, universal, reusable, extensible Java-based genetic algorithms framework which can be used as a basis for modelling and programming virtually any practical optimisation problem.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
A tool that helps develope the course of cognitive thought processes through software. This tool will look at the raw hex code of any input. It establishes pattern recognition over a mesured time incrament that in itself is at a different pace.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
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Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
This library is a lightweight implementation of genetic algorithm, contains the most popular types of chromosomes and the basic algorithms for selection, elitism, crossing and mutation.
Based on the introduction of Genetic Algorithms in the excellent book "Collective Intelligence" I have put together some python classes to extend the original concepts.
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Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
Geneur is an Open Source scheduler for GRID. It is based on variation of genetic algorithms. Geneur uses backfill scheduling algorithm to create first genetic population.
Beagle is Java open source framework for running and managing nondeterministic algorithms such as genetic algorithms for solving complex problems. Beagle is fully modular and maintains whole history of algorithm progress for further analysis.
The main goal of the Analytical Customer Relationship Management system is to improve services provided to customers, and to use customer contact information for targeted marketing.
Classroom allocation using Genetic Algorithms and restricted mutation. Developed by AIGroup: Pablo Cababie, Facundo Cancelo, Alvaro Zweig y Gabriel Barrera
LazyEngine is a collection of Tools for PHP, C# and JavaScript (based on JQuery).
The goal is to have a Library that contains most common functions daily used by software developers.
This project is using genetics algorithms to complete scheduling tasks such as timetables for elementary / high schools etc. Currently NetBeans project with no GUI and simple HTML export.
Este projeto objetiva a criação de um Toolbox para utilização de algoritmos de Computação Bioinspirada. O Toobox oferece uma vasta coleção de algoritmos de ferramentas para o projeto de Algoritmos Genéticos e Redes Neurais.
The C++ library Geneva allows to run large scale parametric optimization problems. It can run in serial or multi-threaded mode or in a networked environment. The library currently covers Evolutionary Strategies, Genetic Algorithms and mixed scenarios.
libconhash is a consistent hashing libraray, which can be compiled both on Windows and Linux platform. High performance, easy to use, and easy to scale according to node's processing capacity.