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EasyGenetic is a highly efficient C++ framework for genetic master-slave algorithms. It heavily makes use of template metaprogramming to provide a fully customizable environment that accommodates most of user's needs without sacrificing efficiency.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificialintelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
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This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
"Blue Planet" is a research project simulating the behaviour and darwinian evolution of unicellular lifeforms, each controlled by its own genetic program. Moreover, "Blue Planet Inhabitants" are suited for swarm intelligence and swarm research.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
GEP is an evolutionary algorithm for function finding. This framework is a powerful way of expressing and coding genetic-like structures and quickly finding solutions through evolution by common genetic operators.
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Cutting Problem solved by Genetic algorithms. The goal is to cut a rectangular plate of material into more smaller rectangles. The cuts must be rectangular and guillotinable.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
The Gene Expression Programming Framework in Java.
It separates the process of evolution from the process of interpretation of the chromosome, allowing the use of various schemes in the chromosome.
PHPNN Is an open source, GPL licensed, PHP class library for the easy creation and manipulation of Neural Network based artificialintelligence. This library is intended for use in experimentation, games, quality control, or any other purpose.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and other
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
CuberGA project is the flexible Genetic Algorithms framework. Realize your ideas easy with deliveries of this project. Keywords: genetic algorithms, framework, permutation, mutation, crossover, genotype, selection, survival, Левченко Илья.
A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
Galapagos is a Genetic Algorithm framework written in Java 5 with the intended audience of undergraduates in an ArtificialIntelligence class. The goal of Galapagos is usability: a competent student should be able to learn this library in an afternoon.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.