Showing 3 open source projects for "voice"

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    NVIDIA NeMo

    NVIDIA NeMo

    Toolkit for conversational AI

    NVIDIA NeMo, part of the NVIDIA AI platform, is a toolkit for building new state-of-the-art conversational AI models. NeMo has separate collections for Automatic Speech Recognition (ASR), Natural Language Processing (NLP), and Text-to-Speech (TTS) models. Each collection consists of prebuilt modules that include everything needed to train on your data. Every module can easily be customized, extended, and composed to create new conversational AI model architectures. Conversational AI...
    Downloads: 1 This Week
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    KoboldCpp

    KoboldCpp

    Run GGUF models easily with a UI or API. One File. Zero Install.

    KoboldCpp is an easy-to-use AI text-generation software for GGML and GGUF models, inspired by the original KoboldAI. It's a single self-contained distributable that builds off llama.cpp and adds many additional powerful features.
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    Downloads: 458 This Week
    Last Update:
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  • 3
    Amiga Memories

    Amiga Memories

    A walk along memory lane

    ...The generator itself is implemented in Squirrel, the 3D rendering is done on GameStart 3D. An Amiga Memories video is mostly based on a narrative. The purpose of the script is to define the spoken and written content. The spoken text will be read by a voice synthesizer (Text To Speech or TTS), the written text is simply drawn on the image as subtitles. Here, in addition to the spoken & written narration, the script controls the camera movements as well as the LED activity of the computer. Amiga Memories' video images are computed by the GameStart 3D engine (pre-HARFANG 3D). Although the 3D assets are designed to be played back in real-time with a variable framerate, the engine is capable of breaking down the video sequence into the 30th or 60th of a second, as TGA files.
    Downloads: 1 This Week
    Last Update:
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