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Fully Managed MySQL, PostgreSQL, and SQL Server
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RetroArch is a frontend for emulators, game engines and media players.
RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles.
Support the Developers on their Patron!
https://www.patreon.com/libretro
Tray application that shows a battery indicator for an Xbox controller
A tray application that shows a battery indicator for an Xbox-ish controller and gives a notification when the battery level drops to (almost) empty. It was originally written for the XBox One controller since Microsoft dropped all visual hints for low battery, but it should work with any gamepad that can be addressed via XInput (which should be all controllers that work in XBox-controller-enabled games). Download the link for a "ready to run" version at the bottom of this page(or under...
Source code to all the XBox emulators/games that XPort has done including:
PCSXBox,XBoyAdvance,DOSXBox,Vice64X,WinUAEX,MekaX,MednafenX-NES, MednafenX-PCE, MednafenX-Lynx,Classic99X, Atari7800X, CaveStoryX, SNES9XBox and more
Surreal64 Community Edition is the continuation of oDD and Lantus' Surreal64 project from Surreal64 XXX. It includes XBOX port's of three existing emulators for Windows. These are: 1964, PJ64, and UHLE.
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OpenXDK is an Open Source, Free, Legal Xbox Development Kit. OpenXDK is being developed to facilitate hobbyist and "homebrew" coding for the Microsoft Xbox and providing a free alternative to the official Microsoft XDK.
A MMORPG Game Engine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
See Updated at:
http://www.makingitalia.net/mire/
Unangband is a variant of Angband, a rogue-like game, with wilderness travel, a wide variety of dungeons and monsters with great rewards and treasures for those who conquer its mysteries.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
I am working on upgrading the XNA Platform Game Template.
I hope to be able to fully upgrade the XNA Platform Game template to my requirements. I wish to share this in case any other developers want to use the XNA Platform Template as much as I do. I will upload any progress I have with expanding the template, so check back if you're interested!
AI-powered service management for IT and enterprise teams
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The PvPGN is a bnetd based gaming network server emulation project. It curently supports all Westwood Online clients (Tiberian Sun, Red Alert 1/2, Renegade, Emperor, NOX) and all Battle.Net clients (Diablo 1/2, Starcraft/Broodwar, Warcraft 2/3 ROC/TFT).
Magus ist ein Abenteurergenerator für das Fantasy Rollenspiel Midgard. Highlights sind: 4. Auflage, inclusive Quellenbücher, Spielleiterübersicht. Für Linux und Windows verfügbar.
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
The aim of this project is to create a fully featured cognitive game for the Windows Phone platform. I have chosen this to be my Final Year Project & will form part of my grade for my degree in Computer Games Development.
Solar Tronica will be one of the few Tactics games that will be available for PC (and probably Xbox) and not for the typical handhelds.
First screenshots and a better description of the game will follow soon!
XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx