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A MMORPG GameEngine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Panther gameengine is being developed as part of a class on gameengine development at Chapman University 2009/2010/2011. Development continues through December 2011.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source gameengine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
3D Engine technology with partial tools developing kit.
What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.
A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high...
Underworld RPG is a 2-D/3-D isometric Strategy RPG about a boy named Kale and his journey to the bottom of Hell. See, Hell isn't a place for the Damned to eternally suffer. It is a place for the Damned to eternally protect. What are they protecting?
ShmupNA is a open source gameengine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
Orange Engine is a heavily modular GameEngine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
"Chimera2D" is an 2D Games Engine For creating video games written in C #, which combines ease and power. The engine uses the library XNA which allows portability (Cross Plateform) between PC and Xbox360. Thus, with the wealth that it bears the POO, Ch
Hotaru is an XNA-based GameEngine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.