Showing 5 open source projects for "part module"

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  • 1

    Gamewhizzards

    GameWhizzards is a user created, Open Source 3D MMORPG

    ...Think of the "Oasis" in Ready Player One: That's what we want to create. VR support will also be included, but you can play without a VR headset, too. The networking part has been coded according to Gabriel Gambetta's excelent guide at http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html It uses clientside prediction, server recoinciliation, and an authoritative server for player and enemy movement. State of development: [X] Multiplayer Position Sync [X] Enemys [X] Inventory [X] Items [X] Fighting [X] Chat [X] Basic UI [X] Basic level editor [ ] Module System [/] World Editor [ ] Quests [/] Instance Server [ ] Instance Finder Assets have been removed
    Downloads: 0 This Week
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  • 2
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 0 This Week
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  • 3

    KSTweak

    A game-management tool for Kerbal Space Program

    This project aims to serve as a tool for managing installations of Kerbal Space Program (available here: https://kerbalspaceprogram.com/en/). The primary goal is to allow savegame editing; however, other ideas include module management and part tweaking.
    Downloads: 0 This Week
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  • 4

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'.
    Downloads: 0 This Week
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  • 5
    EPIC Multiplayer Strategy RPG

    EPIC Multiplayer Strategy RPG

    EPIC is an indepth Multiplayer Strategy RPG Web Game

    ...No farming or repetition. Some players may like to make AAR of there achievements or lack there off ,the game format encourages the creation of Epic fantasy tales.. Part of a players turn is real time but movement and military orders are done as submitted orders which are processed as your turn.. Technically the system uses C# at the back end for multiplayer services , the client is HTML5 and Javasc
    Downloads: 0 This Week
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