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Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible.
It currently modeling wheeled vehicles with 2 to n number of axles.
This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play.
Currently built with Delphi XE2.
A python port of the OpenSteer library, created by Craig W. Reynolds and maintained by an active community at opensteer.sourceforge.net The initial purpose of this port is to link to Python Ogre, hence the Vector3D class which is used in this port. Vecto
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. OpenSteer provides an app which displays predefined demos of steering behaviors. You can prototype, visualize and debug your own as a plug-in.