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Red Hat Ansible Automation Platform on Microsoft Azure
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Game engine supporting many 3D/2D formats and graphic effects
This project has moved to:
- Our website https://castle-engine.io/
- GitHub repo: https://github.com/castle-engine/castle-engine/
Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
With the MagicCube program you can visualize the movements of a magic cube in 3D.
You can command movements in the usual notation interactively and load sequences
of movements.
You can store the state of the actual cube and the performed movements.
You can also randomly disturb the cube and reset or solve it.
The cube can be in three modes (for Rubiks and CT mode see references in readme!):
0 = the classic, Rubiks mode with colours,
1 = the CT mode with characters...
This is a Rubik's Cube, 3x3x3 size, simulator.
It simulates Standard and WCA command algorithms, and show the movements using OpenGl.
It is completely coded using Qt Creator.
In version 1.3.0 several improvements were implemented. Now the layers can move alone, in pairs or all simultaneously, so simulating the actual movement.
Note: The source code is included in installer.
cube chung is a compact hack & slash cube / minecraft like game trial using gui_chung and openGL , written in compiled freebasic. Hunt lions, tigers, dinosaurs, build houses or dig tunnels.Save,import,merge and load options included.
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BFS-CS uses a brute force search to solve a given rubikscube. It aims at finding the shortest solve possible. The tool provides a cube editor using OpenGL.