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This project is the cvs-home of very different projects. Look in the Forum to view short descriptions. Most recent (and actual) is "geneden", a genetic IA app with Swing GUI and...
- Challenge A.I.
- Challenge a friend (offline)
- Choose I.A. and its level (depth)
- Create your own A.I. in LUA language. You just have to add your LUA script in ./data/ia (model on the existing files)
Turn Base Game Engine writen in game maker lenguage on Game Maker Studio.
Features:
* Skill Editor
* Pasive Sub-Editor
* Easy Character Integration
* Map Editor
* api IA
* UI room Editor
* Effects Sub-Editor
* Multiplayer
This is a C++ built on top of Allegro game programming framework, providing sound, video, IA, common placeholders for game data, Lua integration and more.
A very simple demo in order to show how to use JLightChessLib
The project aims to help the chess client developpers by showing how my JLightChessLib chess library canbe used in a simple application without ia, anyway the library is not developped for this purpose (as it may be very slow).
In order to use a particular version of the demo, you will need a JLightChessLib jar whose version is at least the same as the downloaded demo.
Stars! Intelligence Assistant is a versatile tool for players of the classic 4X game "Stars!". Features processing of allies' P-reports, inferring planetary values from these, enables collaborative strategic planning, includes "guts" calculators.
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Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
A chibre card game simulator. Chibre (also known as Schieber) is a variant of Swiss Jass. Includes a server and two clients : human interface and IA clients.
This ia a puzzle game. Given a set of interconnected points, the player is asked to move the points so that no two connection lines are crossed. And then the game is solved!
CrazyCars is a 3d real-time car simulation game in witch the player controls a car versus an IA or Human oponent. Playability wins over simulation in his desing.
HELIUM MMORPG SDK, es un completo 'engine' para la creacion de MMORPG de cualquier tipo, y puede ser configurado para CUALQUIER TIPO de 'mundo' (medieval, actual, futurista). Incluye engines graficos, red, IA, etc...
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Gold City Game base from an original scenario. Best Sound, Picture , Animation, IA and Graphics. the camera is always placed so that the character is in the center of image in an adequate proportion
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
FantasyBowl is a desktop game based on the famous war game
BloodBowl from GamesWorkshop. It includes a complete team editor,
allows games by Internet (planned) or versus IA (planned) and has full XML based data
system.
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.