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R3ETelemetry is a telemetry tool for the PC racing simulation RaceRoom Racing Experience (R3E) from Sector3 Studio.
It helps to record and analyze your driving in R3E.
R3ETelemetry uses the API from R3E (shared memory) to gather data in form of telemetry data.
This data then can be analyzed inside R3ETelemetry.
The tool also helps to prepare for long distance races, as it also records fuel consumption and tire wear (per lap).
[ATTENTION]
As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below:
https://github.com/vinicius-ras/ramvader-darksiders
RAMvader-Darksiders is an opensource trainer for the game Darksiders. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions.
RAMvader-Darksiders uses the RAMvader library to have access to most low-level trainer functionality,...
A botting library written in C#, and using the .NET framework.
A free and open source botting library written in C#, and using the .NET framework that can handle all the I/O of a bot/macro. Contains image recognition and manipulation as well as human mouse movement, keystroke simulation and anti-ban features. Easy to use, it comes with a demo form that show some of its features.
The aim of this project is to create a fully featured cognitive game for the Windows Phone platform. I have chosen this to be my Final Year Project & will form part of my grade for my degree in Computer Games Development.
Program is used to make statistics of D-Day Normandy game servers form server's logfile. D-Day Normandy is modification of Quake 2. Microsoft .NET Framework 2.0 is required to run this application.
its a project to make a muonline launcher that is easy to custumize with a resource editor where the user can change the skin, button placements, form size, etc with the resource editor.
This extracts brick usage informations form a LEGO Digital Designer model file (extension: LXF). This program tells you, which parts where used, and how many of them, thus creating a Bill Of Material.
Uno is a card based game.
This project will try to present it in its simplest form among numerous variations :)
More details and rules can be read here ->
http://en.wikipedia.org/wiki/UNO_(game)