Showing 18 open source projects for "definitions"

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  • 1
    OSRS .json Hiscores

    OSRS .json Hiscores

    The Oldschool Runescape API wrapper that does more

    ...The library includes functions for retrieving leaderboard pages, skill rankings, and activity statistics, making it suitable for building analytics dashboards or game-related applications. It supports TypeScript with full type definitions, improving developer experience and reliability when integrating into backend systems.
    Downloads: 0 This Week
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  • 2
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    ...Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API.
    Downloads: 13 This Week
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  • 3
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    ...The engine natively supports Multi-Character gameplay, allowing dynamic switching between protagonists. Developers can build rich narratives using the branching Dialogue System and a Cutscene Manager for scripted events. The architecture is data-driven: texts and definitions are separated into YAML files for easy localization. Includes a JSON Save/Load system and debug console.
    Downloads: 6 This Week
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  • 4
    Ambient

    Ambient

    The multiplayer game engine

    ...It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. Ambient supports a package-based workflow reminiscent of Rust’s crate system, where “packages” bundle code, assets, and schema definitions; this modular design encourages reuse, mixing, and sharing of content. The engine includes an asset pipeline that can stream and load common 3D formats (e.g. GLB, FBX) on demand, so players don’t need to pre-download large asset bundles — the engine handles asset streaming.
    Downloads: 10 This Week
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  • 5
    Bitburner

    Bitburner

    Bitburner Game

    Welcome to Bitburner, a cyberpunk-themed incremental RPG! The game takes place in a dark, dystopian future. The year is 2077. Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game is currently in the early beta stage of development. Bitburner is a cyberpunk-themed incremental RPG where you, the player, take the role of an unknown hacker...
    Downloads: 12 This Week
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  • 6
    DOOM TREE

    DOOM TREE

    A tool to generate Tree sprites and voxels for the Doom game

    DOOMTREE is tool that generates tree sprites and voxels for the Doom game. It is based on PTree https://sourceforge.net/projects/procedural-tree-generator/ Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports. Source code repository: https://github.com/jval1972/DOOMTREE
    Downloads: 3 This Week
    Last Update:
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  • 7
    DOOM ROCK

    DOOM ROCK

    A tool to generate Rock sprites, models and voxels for the Doom game

    DOOMROCK is an application that generates rock sprites, models and voxels for the Doom series games based on various input parameters. Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports. Source code repository: https://github.com/jval1972/DOOMROCK
    Downloads: 2 This Week
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  • 8
    FS2004/FSX Scenery Config Editor
    A java based Scenery Config Editor. Provides group functionality and more.
    Downloads: 25 This Week
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  • 9
    open-dis

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest. This project is inactive and has migrated to a GitHub project at https://github.com/open-dis
    Downloads: 9 This Week
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  • 10
    KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
    Downloads: 0 This Week
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  • 11
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    ...The main data format is, from xorlisp which is also in progress, immutable binary forest nodes, so if millions of people build that together nobody can damage or change anyone else's data since its all constant. You dont change variables. You create new data that points at existing constant data, as deep as you need it. I have mindmap lists, definitions, and 2 editable properties working that way with 2 kinds of event listeners that work locally. Its not a networked system yet, but the datastructs are ready to scale with it.
    Downloads: 0 This Week
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  • 12
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. ...
    Downloads: 0 This Week
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  • 13
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites...
    Downloads: 0 This Week
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  • 14
    A tool to calculate placement of holes on a tin whistle.
    Downloads: 5 This Week
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  • 15
    CastParty is a compact player framework for displaying player & other unit frames within the World of Warcraft. Additional functionality is provided for assigning mouse+metakey definitions to any frame.
    Downloads: 4 This Week
    Last Update:
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  • 16
    The ComicReader is a program to read daily comics like Garfield, Dilbert, Userfriendly and lots of other daily comics. The comicreader has unique features like autodownloading the comics, central managed comic definitions and the option to email comics.
    Downloads: 4 This Week
    Last Update:
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  • 17
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 18
    This project includes source regarding a tabletop RPG called BeforeForever. The project was started in order to merge DND, Shadowrun, and user created rules/definitions into one. More details at: http://beforeforever.freeforums.org/
    Downloads: 0 This Week
    Last Update:
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