Showing 14 open source projects for "de421.bsp"

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  • 1
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 7 This Week
    Last Update:
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  • 2
    tStudio3D
    ...No future development is planned. tStudio3D is a set of realtime 3D applications based on a custom implementation of the Genesis3D game engine. Use tDesigner3D to create BSP maps. Organize scenes live with tDirector3D. Distribute and run tDirector3D scenes with tDeployer3D.
    Downloads: 3 This Week
    Last Update:
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  • 3

    Doom BSP node builder

    Doom BSP node builder based on bsp v5.1 source

    Doom BSP node builder based on bsp v5.1 source developed in FPC/Lazarus. Source code repository: https://github.com/jval1972/BSP-Builder
    Downloads: 0 This Week
    Last Update:
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  • 4
    Beta plugin for 3dsmax 9, 3dsmax 2010, import a full level of the game SOF2. (only work for levels compiled with sof2map.exe, others bsp compilers causes bad face order)
    Downloads: 0 This Week
    Last Update:
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  • 5
    Dark Exporter
    A Blender 3D addon for exporting 3D objects to Dark Engine (BIN) format. Works with Dromed 1/2 for Thief The Dark Project/GOLD/Thief 2 The Metal Age.
    Downloads: 2 This Week
    Last Update:
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  • 6
    assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
    Downloads: 0 This Week
    Last Update:
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  • 7
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
    Downloads: 2 This Week
    Last Update:
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  • 8
    PixelX is an open source game engine written in C++ and OpenGL. Its features are: Quake 3 BSP File rendering, lightmaps, pvs culling, collision detection, simple particle systems, MD2 and MD3 model loading, Audio support.
    Downloads: 1 This Week
    Last Update:
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  • 9
    osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
    Last Update:
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  • 11
    moEngine is a 3d game engine. Features include advanced BSP techniques and radiosity. We are looking forward to create a game that uses moEngine. Our own level editor, called moEd, is also in development.
    Downloads: 0 This Week
    Last Update:
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  • 12
    MAP3BSPC aims to provide a replacement, written completely from scratch, for the Quake 3 BSP-compiler provided by ID-software, free of the license restrictions of the original.
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    Downloads: 0 This Week
    Last Update:
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  • 13
    BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom.
    Downloads: 0 This Week
    Last Update:
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  • 14
    Pineapple is a BSP-based 3D engine. No sources released yet, since we currently redesigning the full project.
    Downloads: 1 This Week
    Last Update:
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