A rudimentary 3D computer game that utilises artificial neuralnetworks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
...The Stockfish engine features two evaluation functions for chess, the classical evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently updatable neuralnetworks.
Real-time collision detection and multi-physics simulation for VR
...We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neuralnetworks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. ...
A general purpose aimbot, which uses a neural network for enemy/target
NeuralBot is a general-purpose aimbot that utilizes neuralnetworks for enemy or target detection. Unlike traditional aimbots that may interact directly with game memory, NeuralBot functions as a "pixel bot," analyzing on-screen pixels to identify targets. This approach makes it versatile across various first-person shooter games without modifying game files.
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...Graph is a data type in non-Euclidean space and cannot be directly applied to existing methods, requiring a specially designed graph neural network system. Graph-based learning methods such as graph neuralnetworks combine end-to-end learning with inductive reasoning, and are expected to solve a series of problems such as relational reasoning and interpretability that deep learning cannot handle.
JAS is a java library for creating agent based simulations. It features a discrete-event time engine, APIs for network simulation design, powerful yet easy-to-use implementations of Genetic Algorithms and NeuralNetworks.
...The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neuralnetworks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neuralnetworks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
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It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neuralnetworks. It's implemented in Java.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes NeuralNetworks to control fighting behavior and Reinforcement Learning to select high level tactics.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neuralnetworks for the brain, in a game based simulated world.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neuralnetworks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
...This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
The designer portion is currently on hold.
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A C++ neural network toolkit. This project is a C++ library for adding, potentially complicated, neuralnetworks to any project. libNervousSystem is developed in conjunction with the GUI tool, Nervous System Designer, to easily generate and train networks for use.
VelbazhdGo is BOINC distributed computing project for training Artificial NeuralNetworks (ANN), by using Genetic Algorithms (GA), to play the popular game Go.