Showing 4 open source projects for "autodesk"

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    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

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  • 1
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
    Downloads: 0 This Week
    Last Update:
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  • 2
    PixelLight

    PixelLight

    PixelLight is a cross-platform application framework

    PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
    Downloads: 1 This Week
    Last Update:
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  • 3

    XNB Builder

    Create .xnb files for XNA games.

    ...Create .xnb files for use in XNA games. This allows for .png to .xnb and more. Full list of supported filetypes: Graphics Files: *.bmp;*.dds;*.dib;*.hdr;*.jpg;*.pfm;*.png;*.ppm;*.tga Autodesk FBX Files: *.fbx Effects Files: *.fx SpriteFont Files: *.spritefont X Files: *.x XNA XML Files: *.xml Audio Files: *.mp3;*.wav;*.wma Video Files: *.wmv Support for some filetypes may be incomplete, graphics filetypes should all be fine. If there's an issue with converting a certain filetype, please let me know!
    Downloads: 7 This Week
    Last Update:
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  • 4
    An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
    Downloads: 6 This Week
    Last Update:
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    MongoDB Atlas runs apps anywhere

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