Showing 7 open source projects for "android bluetooth tracking"

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  • 1
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    ...It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.
    Downloads: 91 This Week
    Last Update:
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  • 2
    Ricochlime

    Ricochlime

    Satisfying monster shooter

    Ricochlime is a satisfying monster shooter game where players eliminate advancing monsters using ricocheting projectiles. Developed with the Flame game engine and Flutter, it offers smooth gameplay across multiple platforms, including Android, iOS, Windows, and web browsers.
    Downloads: 3 This Week
    Last Update:
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  • 3
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms. With an active community and frequent updates, Axmol is a solid...
    Downloads: 10 This Week
    Last Update:
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  • 4

    evilrpg

    plugin-based RPG manager in C++ and Qt5

    ...Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your game. Plugins planned include a 3D mappiing capability using the Unreal Engine and initiative/effect tracking. Plugins may be under a different license than the base application, depending on the plugin. evilrpg itself is going to be under the BSD license supporting Windows, Linux, and (hopefully) Mac. Support is also planned for Android, and possible IOS if the community supports it (code is portable).
    Downloads: 0 This Week
    Last Update:
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  • 5
    LiquidFun

    LiquidFun

    2D physics engine for games

    ...LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript. For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (b2_liquidFunVersionString), and helps us continue to optimize it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.
    Downloads: 1 This Week
    Last Update:
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  • 6
    ImpressCMS Module for creating and tracking your teams roster, game schedule and games. The module is written to support REST web services and support an android mobile application that uses the hosted module for team roster.
    Downloads: 0 This Week
    Last Update:
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  • 7

    MMUAVC

    A Multimodal approach to control a Unmanned Aerial Vehicle

    ...During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize capabilities of some devices available today such as Android Phones and Microsoft Kinect. Using a windows appliacation called MMUAVC Fusion App, this system gathers all data from sensors and issues control commands for the QuadRotor
    Downloads: 0 This Week
    Last Update:
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