Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
Build apps that ship
Find Hidden Risks in Windows Task Scheduler
Free diagnostic script reveals configuration issues, error patterns, and security risks. Instant HTML report.
Windows Task Scheduler might be hiding critical failures. Download the free JAMS diagnostic tool to uncover problems before they impact production—get a color-coded risk report with clear remediation steps in minutes.
Py Connect Four is the Connect Four game you've always wanted! (some exceptions apply :-p). This is the classic 2 player game, where each player puts his/her piece in, and the first to get four in a row wins the round. This game keeps track of the s
AGFE aims to be as the name claims, creating first a First Person Shooter and a Real Time Strategy, so FPS players will be watched and commanded by the RTS players. Then a level-based system will be applied to the FPS aspect. More to come, later.
Brian is an unfinished jump-and-run platform game written with Python and
Pygame. Please download through CVS, visit the homepage, subscribe to all mailing lists and notify me if you're interested. Please note that Brian is NOT FINISHED!
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
A tile based gameengine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
OpenMatrix is going to be a universal gameengine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
HOOGE is an acronym for 'Hopefully Object Orientated Gaming Engine'.
The Goal of this engine is for new developers to learn the required skills to develop a fully object orientated gameengine and to use this engine to produce a marketable game
Sydengine3D is an other 3D gameengine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
nan2D is a small direct3d powered gameengine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system
Grog Logic is an all purpose 2D gameengine written in C++, currently for the Windows Operating System, with future backends for other OSes being planned. It has many features that comprise other game engines. It is powerful, yet easy to use
Basicaly gar3d is a RTS... but you don\'t have control over your smaller units, but you can order your officers with high level commands like fallback and rush. Also this game is a RPG with your officers gaining stats and levels.
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
PyCarge is a cross-platform opensource console style RPG engine written in Python. It has a built-in character and map editor. RPGMaker-like macros ~and~ full scripting cabilities are included. Allows custom character and tileset sizes.
Beam Blocks is a tile-based, turn-based, deterministic puzzle game. The object of the game is to, on each level, collect a fixed number of gems and escape the level through an exit hatch, resembling in that aspect games like Boulderdash.
The intent of this project is to create a large distributed computing engine that will put all of its resources in to a Massive Multi-Player game in a very detailed realistic world. When the users sytem is idle (or not currently playing the game), their
Nebula Cards (NC) is a networked, modular card gameengine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
Happy Puppy is a complete side-scrolling game. It uses DirectX for graphics, sound, and input. In addition, it uses André LeMoth's "gameengine" from TOTWGPG. Uses Microsoft Visual Studio (VC++) for project management.
Last Hope, are a project of a web-based game .
The context : heroic / fantasy game wih a \"classic\" medieval context,
You can start as many positions :
you are a poor boy-farmer, your farm need to grow up, because the king and their subjects ne
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system