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Wolfpack is an open source server implementing the protocol used by the massive multiplayer online game Ultima Online. It aims for full support of the Ultima Online protocol and tries to mimic the same gameplay as the original.
JaNaG is a Java random name generator for role-games, authors, and the like. It is based on a name fragment database that creates relatively reasonably sounding names. It can run as applet, GUI appliance, command line tool, or on a server-client basis.
A very simple game programmed using the Allegro game library. Basically a 2 player tag, each player controlling a colored box or "pixel". The red pixel is the chaser, and the blue pixel is the runner.
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Lashkar is a 3rd person action/simulation game. Allowing players to choose between different combat vehicles, like (tanks, mechs, choppers, air planes etc). Not true simulation but a blend of fun with simulation.
jcubitainer est un jeu de brique qui ressemble au célèbre Tetris mais avec plus de possibilités. Le but de ce projet est de faire une version réseau en utilisant java, jxta et la programmation par aspect (aspectj).
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OpenLayer is a hardware accelerated 2D Graphics library. It specifies a new api to be used alongside of Allegro and takes control of how the contents of the screen are rendered and uses OpenGL functions through AllegroGL to allow hardware acceleration.
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
Web-based MMORPG where the users can populate one of two planets that are in war: one is futuristic and the other one medieval (with magic). Notice: The code is of hardly any quality and it might not work on other servers.
JavaScript game engine focused on 2D multi-player (networked) games. The idea is to provide a tool for learning by writing computer games. EGachine is based upon a extensible JavaScript shell (EJS) and modules providing functionality for writing games.
Crrcsim is a model-airplane flight simulation program. Using it, you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing on your computer.
JGachine (Java Game machine) is a networked game engine for 2D multi-player (networked) games. JGachine is written in Java and C++. The games themselves are written in pure Java and can be loaded via network. (JGachine as game browser)
Yaooe is creating yet another object oriented, isometric, tile-based game engine. In a second step, a real time strategy game will be built upon the yaooe-engine.