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BTSOOM isn't just any old arcade fighting game.
Despite being COMPLETLEY THEMABLE AND UNIQUE, the style of gameplay with it's fun blend of platform and fighting makes it the ideal engine for your new project.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
Outsider RPG is a role-playing game for the popular forum called 'Outsider'. It's based off the many members of the site. It's being programmed in C++, with an engine made entirely from scratch.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
This project is a cross-platform, adaptable, full gameengine. The goal is to create a gameengine for the programmers and non-programmers (using XML and scripts). It is modulable thanks to the many engine interfaces (display, sound, gui, script, ...)
A gameengine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
The Trismegitus bot was written in Python for the game Eternal-Lands. I took the project over from Terry Bockhol.
Trismegitus can play secretary, track guild members online, compare member statistics, do math and other things.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
An animal guessing game.
The program takes the role of a zoologist and tries to guess an animal by asking questions about animal properties (ancestry, habitat, etc.)
CLI so far.
A GUI with visualization for educational purpose is intended in the future.
Startrek game programmed in VB .net using custom networking engine and DirectX sound engine. A turn based MMO strategy game where you take command of a ship joining your favourite alliance as military, medical, science, transport or commander roles. One
A space sim gameengine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Yet Another Pacman 3D Adventures is another attempt on the known game to group together classical pacman features, 3D, mini-games, multiplayer aspect, and others. It is a part of a 3D game course project.
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
Chavtopia is Yet Another (hopefully) MMOFPS. Except in this one you use nearly all the objects in the world to your advantage (or disadvantage), and the sound of music. Against Chavs. Zombie Chavs. Using your amazing repertoire of in-jokes and innuendos.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Fast and convenient development of high-quality small 2D games without knowing much about technology. This is the motto. HGE includes HAL (hardware abstraction layer), helper classes (fonts, particle systems, resource manager etc.) and authoring tools.
This is an item Manufacture Manager for the online game EVE-Online (www.eve-online.com).
It provides functionality to manage and plan your items construction and calculate its associated costs.
You can manage flow from material stocks to final product.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.