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PokemonAttack! is a Castle Defence - style game in which you have a Red Gyarados you must keep alive while Pikachus are trying to attack it. Just catch 20 Pikachus and you win!
Pokemon is Nintendo's TM not mine. I don't own the names or characters!
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
This is just a little text based adventure game that I am working on to refresh my java skills. Not really too exciting, and as such, this will basically just be used as a source repository, and that's it.
Adv Counter Demo is more of a scoreboard than anything else. Originally designed for home use with trading card games such as ugo (guess).
To come: "Reset" or "new" function to reset the scores to a different amount.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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The Blood of Gods is a 1-player RPG written in Clojure using the Slick game library. Intended features include turn-based combat with action elements, a rich system of character customization, and an intricate story about heroes descended from Gods.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
Asphodel♯ (or Asphodel Sharp) is a C# game engine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
Second Life Cross Sim Messaging System utilizes the Google App Engine to as the medium to send/receive and persist messages to allow prim/script communication across sims
my first app built to take a list of villages from Tribal Wars and convert them for use in tribal forums specificaly designed for co-ordinated attacks.